Modeling Information
Setting Up Units
Basic Stats For Modeling
Polycount Guidlines
Specific Modeling Info
BF2 Mesh Material Tool v02
BF2 Material ID List
Maya 6 cgFX Plug-ins
3DSMax Exporter 1.0E Full
6/10/06 Max Scripts
3DSMax BF2 Col Materials
GMax Exporter Plug-ins
Example Maya Files
Example 3DSMax Files
DICE's Use of Shader Techniques
Texturing Information
Specific Texturing Info
Skinning Test Images
Texture Layers Video
Mapping Information
Understand Heightmaps
Heightmap Generator
Converting Skyboxes to BF2
Sound Information
Encoding / Decoding .OGG Files
Standalone Ambient Sounds
Vorbis OGG Tools 1.0.1
Animation Information
1P SKE Max Scene
3P SKE Max Scene
BF2 Editor Information
Download BF2 Editor
BF2 Editor Users Guide
Mod Set-Up Tutorial
Editor Material Utility
Basic Terrain Tutorial
Basic Level Tutorial
Building Bunker Tut - Maya
Building Bunker Tut - Max
Importing Bunker Tutorial
Building Car Tut - Maya
Building Car Tut - Max
Importing Car Tutorial
Creating New Team Tut - Maya
Creating New Team Tut - Max
Creating New Kits Tutorial
BF2 Object Lightmaps
Other Tutorials and Tools
Windowed Mode / Help Flags
Internet Mod Testing
Various nVidia Tools